Sunday, October 21, 2012
iPads, Kindles, and Nooks Oh My!
Tuesday, October 9, 2012
Apps For Your New iPhone 5
There are thousands of apps, and more are created
every day. From apps to track your
favorite sports teams to helping you find the closest Italian restaurant. There are even educational apps for teachers
and children, as well as apps related to special education. Within the category of special education,
apps are sorted from Literacy & Learning to Language Development and much
more. The teacher apps are also
categorized from Classroom Tasks, Instructional Tools to Curricula
Support. The majority of the apps range
from free to around five dollars. In a
tough economy, $.99 won’t break anyone’s wallet. It’s all about the kids, and children will
have a lot more fun tracing letters with Winnie the Pooh or learning about
animals at the zoo with Curios George compared to worksheets or reading from
blah text books. Students will discover
and master skills and concepts they need to be confident and successful
learners.
Monday, October 1, 2012
Using the Technology of Today, in the Classroom Today
I found this article to be beneficial because it explains how social networking, digital gaming, and simulations are possible, efficient, and effective at conveying concepts that wouldn't be otherwise through other instructional methods.
Whenever an individual is introduced to something new, it can be intimidating because at first it is unfamiliar. With practice, the feeling of unfamiliarity eventually goes away and the individual has adjusted to the change, feeling comfortable as a result of proficiency. The author encourages others who are new to technology to play around with the tools/resources, work with colleagues and constantly view several resources to overcome barriers. Technology is great for the classroom and have a positive effect student development and their educational experience.
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
(These Web 2.0 Technologies that center around user provided content help students to become actively engaged in the lesson at hand)
Whenever an individual is introduced to something new, it can be intimidating because at first it is unfamiliar. With practice, the feeling of unfamiliarity eventually goes away and the individual has adjusted to the change, feeling comfortable as a result of proficiency. The author encourages others who are new to technology to play around with the tools/resources, work with colleagues and constantly view several resources to overcome barriers. Technology is great for the classroom and have a positive effect student development and their educational experience.
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
(These Web 2.0 Technologies that center around user provided content help students to become actively engaged in the lesson at hand)
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