Monday, October 1, 2012

Using the Technology of Today, in the Classroom Today

I found this article to be beneficial because it explains how social networking, digital gaming, and simulations are possible, efficient, and effective at conveying concepts that wouldn't be otherwise through other instructional methods.

Whenever an individual is introduced to something new, it can be intimidating because at first it is unfamiliar.  With practice, the feeling of unfamiliarity eventually goes away and the individual has adjusted to the change, feeling comfortable as a result of proficiency.  The author encourages others who are new to technology to play around with the tools/resources, work with colleagues and constantly view several resources to overcome barriers.  Technology is great for the classroom and have a positive effect student development and their educational experience.

http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf




(These Web 2.0 Technologies that center around user provided content help students to become actively engaged in the lesson at hand)

2 comments:

  1. Great response to the article. Last year. I taught in a classroom with a SmartBoard and I asked a co-worker if she could help me figure it out. She told me to go home and play around on the software. It was the best adviced and I learned how to use it just by having fun with it. It wasn't nearly as hard as I thought it would be.

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  2. Thank you for your comment! I learn best too when I have fun and experiment.

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